Guides / Match situations

Take one idea into the next match

Field notes for moments that happen in ordinary matches. Read one, test the idea, and watch what changes when the team around you takes a different route.

Original fan artwork accompanying the ana guide

Guide 1 / Ability decisions

The Sleep Dart you kept for a real threat

Read who can still help the team. A rescue that costs two lives is rarely a reset.

Find the incoming problem

Look for the opponent who can reach you before you decide where Sleep Dart should go. If the problem is a nearby flank, a shot into the distant frontline may leave you without an answer.

Give the pause a purpose

Use the time from a sleeping target to move, help an ally or make a safe follow-up. A ping tells the team where the opportunity is; it does not require everyone to rush toward it.

One field exercise

During your next match, notice one fight where keeping the dart changed your positioning. Compare that with a fight where you used it early and had to retreat without it.

Reference: Official Ana kit

Original fan artwork accompanying the kiriko guide

Guide 2 / Ability decisions

Suzu after the danger is visible

Read who can still help the team. A rescue that costs two lives is rarely a reset.

Watch the reason for the save

Protection Suzu should answer something you can point to: a dangerous effect, incoming damage or a teammate who needs a moment to reach cover. Recognising that event matters more than using the ability at the first missing health.

Choose the position after the rescue

Before moving to an ally, find the next safe teammate or corner. A successful rescue loses much of its value when both players remain trapped in the same exposed lane.

One field exercise

Choose an enemy ability to track for a few fights. Keep a position where you can observe it and notice whether the protection allows a useful action afterwards.

Reference: Official Kiriko kit

Original fan artwork accompanying the escort guide

Guide 3 / Map awareness

An escort route with somewhere to retreat

Be the reason an approach is safe enough to use. Check behind you before committing.

Trace the exit first

The payload is a useful reference, not the whole map. Find the cover beside its route and the passage that lets you leave a bad angle without running through the open road.

Move with the living team

An escort push can stall because players approach from different directions at different times. Check who is alive and within reach before turning a corner into a new fight.

One field exercise

At the next checkpoint, name the place you will return to under pressure. Notice whether your support still has a view when you reach it.

Reference: Official game information